I'm by no stretch of the imagination an official Haxe/OpenFL rep, these are just my findings as a user. Singmajesty (OpenFL) and Daniel (Starling) and no doubt a few others are likely better equipped for official responses 😉
- What is the main developer forum for Haxe developers?
The Haxe community forum: https://community.haxe.org/
I spend more time at the OpenFL forum though: http://community.openfl.org/
- Is the Haxe developer community larger than AS3/Starling?
They seem fairly comparable to me. I believe there's a lot of crossover between them, myself included.
- Are there any top class games written in Haxe on iOS or Android? Examples?
Here's two I've purchased, played and enjoyed myself, but I know there are more (I'm in no way affiliated):
- How the OS native API is accessed when developing in Haxe? What is ANE alternative there?
A Native Extension is the Haxe equivalent. Here's a list Singmajesty is collecting:
- Is Haxe language fully supported by Intellij already? It was not some time ago.
I'm not sure. I use FlashDevelop.
- Did anyone from this community move from AS3 Starling to Haxe/OpenFL? What are results?
I wouldn't say I moved to it. I use it for some things, I use AS3/Starling for some things. It has similarities, but each still has it's strengths.
- Did anyone write JS games use Haxe? What are results? Typescript or clean JS?
- How stable is the Starling's Haxe port? Did anyone already test it?
I've used it on a client project and it worked well.
- Are not OpenFL and Starling basically same purpose frameworks? When using Starling Haxe, do you skip using OpenFL? If you still use OpenFL, why Starling in needed? Any specific functional that is present in Starling and missing in OpenFL? Or just porting is much easier from AS3 Starling to Haxe Starling?
OpenFL aims to mimic the Flash API. When developing AS3/Starling, you're still making use of the Flash API for many things. Accessing BitmapData for example, or the webcam, or vector graphics, to name a few.
In either case, Starling is adding a robust 2D hardware accelerated framework. It's true that both the Flash and OpenFL API's can access hardware acceleration, but it's not as absolute as Starling. Starling focuses on this.
Consider it like this:
ActionScript 3.0 language + Flash API + Starling 3D framework
Haxe language + OpenFL API + Starling 2D framework port