Hey guys, up until now I let 1 main AssetManager rule my app. It's always worked perfectly.
Today I need to do something a little different.
I will still load my "core app assets" with the 1 main AssetManager.
But after that I need to unload and load a specific set ATF Sprite Sheet animations depending on the section in the app. I thought about using a 2nd AssetManager just for this task.
The idea being I would dispose of the current sprite sheet animation and load (enqueue) the next texture.
Basically I have these large animated headers for each section of the app and I am concerned about loading all of them up front when only 1 animated header needs to be shown and any given time.
Any thoughts on using 2 AssetManager instances like this?