In this code, the engine stores the bubbles positions in an array, and draw them in a canvas. On next frame, it clears the canvas, update positions, and redraw all the bubbles.
Is it possible (and a good method) to do the same with starling ? Like creating a bitmapdata, draw movie clips in bitmapdata, clear, and loop this. I don’t know if using a bitmapdata is a great solution though (I’m an old flash developer).
Or should I create many movie clips for each bubble instead of having only one rendering screen ?
Thanks in advance, I started it 2 days ago but I want to be sure to use a good method 🙂