I wonder, what to do next, once we detected that the game is on iPhoneX?
Before I just wrote a universal (as I thought of it) code, checking stage.fullScreenHeight and stage.fullScreenWidth and then using them to set up the viewPort when creating new Starling. When I set up the iPhoneX dimensions in Run.bat the game filled all the space.
But when the game is run on the actual iPhone X, here's how it looks like: Imgur
Looks like I'm missing something. Has anyone faced this?