Lot's of activity in this post... is good to get people's attention with such debate.
@zwetan, please don't lose ur nerve man, this forum is mostly to share knowledge and help, and is so "open" that everything we say gets direct attention of those who can make your suggestions reality like Daniel and Josh.
I think this post is a must, not because of haxe itself, but the nature of the language/tools we use in our daily basis.
I make my living with "Flash" since 2004 exclusively, so I understand that u can feel touched by such proposal, but NOBODY is dis"respecting" the work of all of us and the technology we use man. We VALUE extremely all the work this community (and tons of dev in the as3 world) does.
I think that's why @Aymeric created the post originally, because we all know we will have to move forward eventually, and is way better if the manade moves all together.
I trust in Daniel, Josh, Jeff, and tons of other devs inside and out this great community. Therefore, I know they have the power to help us make a transition to something else eventually, call it haxe, webgl, xamarin, or whatever...
From my personal experience, I never worked with anything else but AS3. So, for haxe, swift, c#, typescript, or even CSS3... I have to start from scratch when the times comes.
I rather do such a huge career change with all these people in my team, with all the common experience they have, leading and crafting first class, useful libraries, than looking for new gurus somewhere else.
Even if it's hard to justify Haxe because of the poor marketing it had through the years... Peter Stefcek (another guy that has my full admiration as a fellow software engineer) ported Genome2D years ago and he is still pushing code regularly to genome2d repo.
How hard would be to take genome2d's path?
As it doesn't rely on OpenFL/Lime either... It was ported from scratch. Daniel's and Josh work can bring something new to the table without relying on OpenFL, or other frameworks and "backend" technologies...
btw, Peter with g2d still targets SWF/AIR like most of us, PLUS adding the html target with canvas/webgl support, which I guess he's using to publish games as well.
Plus, a haxe port can be done little by little... we start with just the language itself targeting AIR using the same SDK as now, but with a faster compilation (plus all the macro goodies). Then slowly add the webgl support, then... one day maybe C++ ... and so on.
If haxe is unknown to most of us, that could change drastically in the future if Starling and Feathers move to that direction, bringing this big community with them.
In this post, everything is for the best guys. We have to grow, learn new things, adapt, and improve ourselves.
PS: sorry if i'm posting links to another stage3d 2d framework, didn't mean to be disrespectful with the Starling community.