The app that runs for over 15hs, although it is not consistent to crash at the same time, and contains a lot more code, yes.
Most of the code is encapsulated in 1 page with a huge scroll and tons of user profile pics loaded on demand, the rest of the screens loads remote htmls via StageWebView.
It also has a Socket connection, there's a local server running redis, cause the Windows app in the big monitor is controlled by an ipad app, running the same codebase.
I don't have experience with Scout to profile this, but after a while Scout just runs of memory... so i can't leave it running for 15hs... In any case, when i tried it on my Win7 VM the memory was steady.
I send a Scout installer to be installed directly on the Windows computer to check (cause i couldnt replicate the crash on my end), sadly the Windows 7/8 machines are 32bits, so they couldn't install Scout, neither I can provide a 64bits version of the app.
Since this crash happens, I implemented BugSnag as a report tool, I totally recommend it... and I had no code exceptions for 5 days (except some Starling painter exceptions when "rebooting" the app, not a big deal). In any case I also store daily logs for the uncaught exceptions in the storage folder...
Probably is my fault to not cleanup the app properly, as a workaround I included this reboot routine
This is part of the crash log:

This is the PC info:

Probably I'm screwing the memory somewhere on my code, although the app crashes on IDLE state on the home screen (the bg video is here) ...
I sent another build that uses an image as a background instead of a video... so far no crashes .