Hey guys!
I've been hired by a small company to remake their AIR iOS only game using the Starling framework. It's like 90% done and everything went alright so far, but I have stumbled on this annoying issue that I have been struggling with in the past few days.
So, basically, the last version of the game was published around 2 years ago and there's not a backup of the original code! (what kind of developer doesn't backup his own code?!). The player data such as progress/level/iAPs/highscores is saved (only!) on a local shared object. The problem is that I can't access it since I don't know what the name of the shared object is and if I create a whole new shared object, all the players that already have the game installed would lose all of their data.
Is there a way I could retrieve a list or "search" for a specific shared object in the application storage?