no, it is not that simple to use textureAtlas. it is totally not workinig for my case.
At the moment, i am very happy with what i have done so far for the slot 12 x 7 layout (crazy size)
and it is able to decide spin stop result dynamically when spinning. only issues is for bluring.
You can imagine it will cause the big issue with that when needed in such crazy layout. anyway it is
just experienment. I checked other land based slot wrote in C++, they cant make it as well. However,
I will still need to invest it. the worst situation is just spinning with blur symbol assets then
stop/start spin with normal one. we just cant change blur value based on spinning speed.