Im just testing out some code to check performance vs nr of clips onstage and such.
For my tests I just:
embedd some .pngs, create some bmps from them, create textures from those.
in the main class contructor.
Then in a loop i create new images from those textures and add them to the stage.
After added to stage i move some of em. A bit like the sausage demo.
I was wondering where/when the actual upload to the gpu takes place and if putting my textures in an atlas would improve speed.
There are only +/- 9 textures I use for the tests.