Hi all, I'm using starling.text.textfield to create all of the text in my game. The only problem is that on ultra high resolutions, I'm constantly bumping up against the max resolution error.
In a lot of these instances, it's my own fault as I'm setting the text width to the stage width and then centering the text. What's confusing me is that I can create a quad with the same width and it's not a problem.
Is there a way around this? Maybe the more appropriate question... What's the best way to handle ultra high resolutions (above 2048 and 4k displays).