I'm having some problems with TextFields on the Samsung Galaxy Note 10.1.
A few places in my game I have a TextField that spans the entire width of the background, which in the case of the Note 10.1 is 2560 pixels. Those instances cause the code to break at any point after setting the TextField width and trying to access it, like when setting the TextField's pivotX to be the width / 2. The game will continue running, the code will just not execute from that point on in that particular function.
I am remedying the issue by using the width * 0.8, because that seems to be a safe limit, at least on the Note 10.1. Once I get to width * 0.85, it causes the issue.
Has anyone had similar experiences? Any ideas on how to fix it in a better way?