I'm stuck on a problem here and couldn't find a solution by searching the forums. I'm working on a game for IOS and am using the head revision from git (245).
I have a setup where the code consists of several modules, one module contains all Starling related code, other modules contain classic Flash display objects.
There should be an in-game menu (done in Flash) above the game ui (Starling). For this I want to pause Starling, which obviously is done by calling stop() on the Starling instance. The problem is that after calling Starling.stop(), there's nothing happening anymore at all - the Flash menu is not showing, also another Flash object (stats display) on top of the Starling layer stops updating. The whole app seems to be frozen.
This happens on the IPhone 4, testing this in the FlashBuilder emulator works just fine - Starlings pauses, Flash menu is shown and Starling resumes afterwards.
I doubt that this is normal behaviour, stage3d rendering should be independet from display list rendering, right? did anyone experienced this too? Are there workarounds to this?