I’ve been looking at Starling Builder and have a few questions concerning how the layout connects to the project files.
Ok, for example, in the Starling Builder demo one of the layouts is called HUD, which is a mockup scene of a game. The HUD layout is called from a class file called HUD.as.
I assume that the HUD.as class file isn’t generated automatically by Starling Builder, but something we have to create ourselves, and the HUD.as file is the class that the HUD layout connects to using the UIBuilder instance, is this correct?
So if I create a game I would use the Starling Builder to create all my layouts, but would have to create class files for each layout, correct?