I'm new to Flox, and will be trying it out over the coming weeks as an alternative to player.io
Has anyone used it for saving levels? I want to be able to have some 3D models stored locally, and then when they create a level using these items, have the transform ( location, rotation, scale - all as Vector3D ) stored so that it can be retrieved later on to rebuild the level.
Is there much overhead in terms of cost ( I notice that there is a cost for accessing the data )? Is it easier to store and retrieve a ( could be large ) single JSON / XML list?
Many thanks for any initial info you can give...