Wow, so much great feedback, again! Thanks a lot guys! *blush* =)
Good news: I've fixed a few issues today (still some more to go), and the blur filter now works with constrained mode.
Josh, when I start implementing the pixel perfect touch tests, I'll definitely test how this works out performance wise. Actually, I thought that it wouldn't be too critical, once the data is set up! I'd just have to look up a value in a byte array.
sHTiF, haha, now that's a funny coincidence! Congrats to you, as well! I'm sure you had as much fun implementing this feature as I had! =)
Truong, wow -- thanks for the translation! You're quick, amazing!
AmiFlash, as NagRock already suggested, you can find it on the GitHub page. You can download it as a file, or even better pull from the Git repository. That will make updating much simpler for you.
Ah, Claude, I see the problem: the matrix inside the color matrix filter is not manipulated directly, but via a copy. For now, you can make a copy of that class and add properties that manipulate certain positions inside the matrix directly (by accessing 'mRawData'. Then you can animate those new properties with a tweening system. But I'll see what I can do to make this easier!