Hi,
it seems that there's something wrong with the multitouch on the stage.
If running on PC (and using left ctrl to simulate) the code below this article traces this:
all touches: Touch 0: globalX=588, globalY=283, phase=moved,Touch 1: globalX=436, globalY=229, phase=moved
all touches: Touch 0: globalX=589, globalY=283, phase=moved,Touch 1: globalX=435, globalY=229, phase=moved
all touches: Touch 0: globalX=589, globalY=283, phase=ended,Touch 1: globalX=435, globalY=229, phase=ended
Debugging on my tab it traced(with 2 and more fingers on screen):
all touches: Touch 0: globalX=217, globalY=151, phase=hover
all touches: Touch 0: globalX=217, globalY=151, phase=began
all touches: Touch 0: globalX=217, globalY=151, phase=ended
also: Is it possible to still capture the multitouch setup from the not starling flash on the stage?
code:
public function onTouch(event:TouchEvent):void { var touch:Vector.<Touch> = event.touches; trace("all touches:", touch); for (var i:int = 0; i<touch.length; i++) { //trace("touch:", touch[i]); if (touch[i].globalX < midx ) { if (touch[i].phase == TouchPhase.BEGAN || touch[i].phase == TouchPhase.MOVED) { scrollon = true; touchx = touch[i].globalX; touchy = touch[i].globalY; } if (touch[i].phase == TouchPhase.ENDED) scrollon = false; } }