Hi all,
I have searched the forums and found some collision detection solutions http://forum.starling-framework.org/topic/collision-detection#post-1420 (using getBounds(); on Image()) but I am not having any luck using the same method on a ParticleDesignerPS object even though that method is available.
I'm doing a simple space shoot 'em up and need the bullets to hit asteroids - the asteroid is a Starling Image(). They are in the same parent container and I have tried to add the particles to a Starling sprite but to no avail.
What am I doing wrong?
Cheers!