Hi starling's fan ^^
I'm currently trying to fill a texture with a pattern (a 64x64 bitmap)
But i have no idea where to start..
My texture is based upon a big picture 2048x2048 px with alpha and is just a black image reprensenting my level (not a rectangle).
I'm using nape bitmapToBody to build my level based upon my texture (png file) that contains an alpha channel.
Hope someone has a solution ... i think the beginBitmapFill from native flash api will do the job, but can't find it in starling.
Excuse me for my bad english