I've been learning more about the program now that I have some features that previously didnt work, working. And I'm stuck with another problem with IK functionality. It's currently capped at 2 bones attached to an AK controller? Is there a way to fix this problem?
For example - http://i.imgur.com/De92LMT.png
I'm trying to setup the bones in the tail of the dinosaur to be attached to one IK to make the tail animation smoother. And it doesn't seem possible? If it was a piece of cloth or a wing there would be even more bones, is there a work around?