I am thinking about using dragon bones instead for movie clips. Can dragon bones be used for any movie clip or is it specifically for characters? I am trying to import a homemade animation into the Dragonbones panel, but it "doesn't recognize the skeleton".
DragonBones for Non-character Movieclip(6 posts) (4 voices)
I am pretty sure modular animation tools like this and spriter are geared towards use for characters only. I tried using a tool called Flump a while back when I too tried to solve a similar problem to what you're facing now. Flump kept giving me errors in regards to graphic instances being used. This is an annoying limitation if that's the case as animators in Flash like to use graphic instances that's for sure.
In the end I created my own tool with AIR which turned out to be quite easy given that each animated object on the timeline is at least a Graphic or a MovieClip. This tool I wrote would load a swf then export the individual elements as bitmaps good for use In any atlas and an xml containing info regarding depth order, key frame type (if multiple key frames are used within a graphic for instance), matrix transformation and even key frame labels. My tools however for this are not public given I don't want to provide support for them
It's amazing that adobe hasn't built an equivalent to this within its IDE only frame based exporters which are very basic and limiting and only suitable for small animations.
You can checkout Flump here http://threerings.github.io/flump/ hopefully it works for you!
I also made my own animation system which based on dragonbones lib.
It allows us to make not only character animation but also complex User Interface and game scenes easily.
Now I am trying to develop some games with that system.
I'll post some examples if somebody wants.
Yeh why not share it can't hurt other than spending time supporting possible questions
@action_squish: "doesn't recognize the skeleton" probably means that you did not add a "label" layer as the first layer of your symbol and specified a behavior name (anything you want). This is required for dragon bones to recognize your animation.
@modegames: fwiw, I believe you can use graphics in flump by either converting the symbol to a movieclip or by wrapping the graphics inside of a container movieclip symbol.
I see no reason why dragonbones and/or flump can't be used for animations that are not characters. My team used flump in a previous project and plans to use dragonbones for a future project in order to animate other things, such as buildings with moving parts that don't even have a "skeleton" to speak of.
Hope this helps!Posted 2 years ago #
Oh, I forgot to post my reply, it is 5 months ago..
Here is a simple armature button sample.
Not only green buttons, but also the pumpkin character acts as button.
I made much more complex UI system with dragonbones lib, and an application uses the UI system is now going to be released.Posted 2 years ago #
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