1.In Flash Builder 4.7 prerelease, DragonBones animation runs incorrectly.
Reason: It is a ASC 2.0's bug. Now the latest version of ASC has fixed it but the FB 4.7 prerelease hasn't integrated it.
Solution: Replace with AIR 3.5 SDK which can be downloaded in Adobe Gaming SDK, then DragonBones will work fine in FB 4.7.
Check detail below:
2.Context losing cause textures disappear.
Reason: It is a DragonBones' bug, which will be fixed in V2.0
a.Call StarlingFactory.autoDisposeBitmapData = false at the beginning
b.Call TextureAtlasData:dispose to dispose bitmap when you want to release the texture
3.Frame sequence animation support
Besides skeletal animation, DragonBones also support frame sequence animation.
Check detail in the demo: https://github.com/DragonBones/SkeletonAnimationDemos/blob/master/SkeletonAnimationDesignPanelDemos/FrameAnimation.fla
4.Multi-skeleton sharing one texture support
If there are more than one skeleton element in Flash Pro’s library, you can just import all of them in to DragonBones design panel, then you can export these skeletons at one texture atlas.
5.About scaling of spritesheet
During Last two months, we received lots of feature request about scaling of spritesheet. We are also aware that it is a significant point DragonBones must support, so it has become the first feature we need to implement in V2.0. Following is our detail plan. Feel free to give your comments.
a.In design panel, user can export a texture atlas as a specific scale.
b.In Library, user can assign a scale factor, so that multi-sized texture atlas would be used to support HD/SD.
6.Some undocumented timeline symbol
There are some undocumented timeline symbol in some DragonBones' demos. We will formal announce the feature once we are sure it is really useful for user. Welcome to try them and feel free to give us your feedback.
Check detail below:
7. In IOS, debug version works fine but release version have problem?
If you use SWF (XML Merged) texture and the texture is packaged with the IPA and loaded dynamically at runtime. When ADT package your project to air, AOT will break the XML inside the SWF texture.
Rename the db exported swf trxture file to xxx.dbswf, and load xxx.dbswf instead of xxx.swf.
8. DragonBones design panel cannot launch and make Flash Pro stuck with not response.
I met this bug once and heard about it from a customer once. I haven't figure out the root cause but you can try this: Restart your computer. If not work, check if you have installed two or more Flash Pro(such as CS6 and CC). If yes, uninstall one.