I have been importing animations into Unity and have encountered this issue with some animations.
I don't know if its a bug or it's because a wrong animation done in DB, but when creating the animation in Unity some textures of the armature are displaced from its center point. See image
In the current project, I'm rendering the armature on a RawImage placed on the UI (need to). Due to the center of the legs is outside the camera viewport (the white frame), they are not being rendered on camera, although on Scene tab the animation seems to be ok with all the pieces in the correct spot.
The rest of the textures of the armature are centered correctly.
Does anyone encountered the same issue or know why is this happening?
Thanks in advance