I am looking for some advice from people who may have encountered this situation before.
I am developing mobile applications with:
- 32-bit system
- Windows 7
- Flash Builder 4.5
and the latest Starling and Feathers.
I have my first game out on Google Play and Blackberry World, called 'Nervous Turtle'. (check it out )
I desire to have it for iOS, but running into some issues. Aside from struggling through the certificate process...
Here are my questions:
1)Do I need a 64-bit system to compile a iOS release build with 64-bit support?
2)Does anyone have experience with using the online services to upload your iOS app to iTunes, rather than having to use a Mac computer? (regarding safety of your app)