I try to make a warp effect with the displacement filter, I use Starling 2.0, I can see the pixels being displaced a little bit in the area where it should, so the filter is applied but there is no fish eye effect inside.
Here is the texture that I use for this filter :
Is there a way to amplify the effect, am I doing something wrong ?
Here is the code :
dFilter = new DisplacementMapFilter(master.assets.getTexture("shockwave"), BitmapDataChannel.RED, BitmapDataChannel.GREEN, 1, 1);
sprite.filter = dFilter;