Hey there all,
I'm not sure what type of collision detection to use for this. I have a simple 2D physics game, something similar to a tower defense game that shoots arrows. I was wondering how to detect when the arrows hit an irregular shaped ground, the ground is curved ... Imagine a set of hills going up and down, and enemies running up and down them...
I think bitmapData collision detection is not an option in Starling right? Since I can not get this information out of the Image texture. So what would you recomment?
Thanks in advance