If I use a TextureAtlas as my source for all sprites and tile textures, is there a way I can repeat only a given portion of the texture and animate the UV to make it scroll horizontally / vertically / both?
- Fluid motion (lava, water waves, acid bubbles);
- Background motion (cloud, trees, houses);
- Directional indicators (lines on a conveyor belt, race-circuit dash regions);
I'm curious if this can be done from one TextureAtlas with a bunch of other assets, or if my texture needs to exists by itself for the wrapping to work correctly without bleeding edge or odd behaviors.