I'm adding localization for a few languages, and I was wondering if it's possible to have asset manager load in the font files separately but combine the characters so they can be accessed under the same font name.
font1.png and font1.fnt uses font name="Helvetica_20" with all English characters and special symbols ?!@#$,. etc.
font2.png and font2.fnt uses font name="Helvetica_20" with French characters only
I tried loading both files with asset manager but when I try to create a textfield with the french characters I get the message "[Starling] Missing character: 224" for the characters that are in font2.
I realize I could combine the new language characters into font1 but this game has already been published and the graphics and font files have already been organized and optimized into individual spritesheets. Additionally, I'll be adding more localizations and would prefer to have them separated into their own png and fnt files, this way I'm not loading additional graphics to memory for English locales.