I am using Box2D and want to use the debug draw, but this is not directly supported for Starling. I found this guide on how to get around the problem.
My problem is that the context created event, in which the flash sprite is set, is called after my starling game ctor tries to use it. I have also tried to set the flash sprite directly in the ctor, but nothing is drawn.
Has anyone here successfully used Box2D debug draw?