My English is very poor, I'll try my best to explain.
I have an image on stage, and I add a blurfilter on it. When it visible, I check the Windows Task Manager. It shown flash player process memory keep rise.
my code is like this
var image:Image = new Image() var mfilter:BlurFilter = new BlurFilter(5, 5, 5); image.filter = mfilter; addChild(image);
I have tried to dispose mfilter and memory not rise anymore, but is not drop either. And I have tried new BlurFilter with out parameters, still not work. I have a tester play my game about 40minute and it cost 1.6GB memorys.
In fact I tried Starling Demo, it has same problem too.
Any body know how to fix this or is a bug?