Anyone else working on a Starling/Stage3D AIR desktop app with user resizable windows?
I notice an annoying little effect on my Windows 7 machine that doesn't occur on OS X. I was wondering if someone can confirm this happens to them and whether there is any way to control the problem (minor though it is).
I am listening for the Flash RESIZE event and updating my viewport and stageWidth/Height values appropriately and all the content of the window is placed and sized in the right locations on the window.
On OS X I can drag around in real-time, as fast as I want, and the updated rendering in the window always gets painted *after* and consistent with the new width/height of the window.
On Windows however, during the live resize, the app wants to temporarily display the old contents stretched to fit the new width/height and then pretty soon after that (less than a second or so, maybe depending upon how fast the rendering can happen) rerenders the new contents with the expected new width/height settings (absolving any of the temporary distorted painting) (same effect even if forced to run in SOFTWARE render mode too).
Anyone know if there is a setting/way of controlling this buffered stretched live-resizing look? Is it potentially a case by case driver/graphics card effect too?