Topic — Add New » Posts Last Poster Freshness
[Starling + Nape] QuadBatch example 2 ouaqa 4 hours
Citrus Engine + Physics Editor + Nape 4 Abogadro 1 week
Issues with Example Game Files 3 dialectric 1 week
Nape exact collision point. 7 gsynuh 3 weeks
Softbody Texture 11 ciaodu 4 weeks
Hero and other NapePhysicsObjects only landing on MovingPlatform sometimes 6 pinksharpii 1 month
Nape body collision with citrus engine 10 DingoMan 1 month
SetEnabled in Nape 6 bangersandflash 1 month
Nape and Starling: Simple Drag and Drop with images 6 gsynuh 1 month
Group Nape Phys Objects 5 smackme 2 months
Test. Playing with starling + nape + accelerometer ( android ) on YouTube 2 Daniel 2 months
3.1.4 has been silently pushed 9 freq 2 months
Just want to express my admiration 5 Daniel 3 months
how can I change properties of Box2D bodies? 5 freq 3 months
Power Shooter 3 YopSolo 3 months
Need help to convert CE2 game to new engine (Nape,Starling,CE) - 2 33 Charlie 4 months
can we get support for Nape ONGOING collisions 21 gsynuh 4 months
how do i name my objects in nape? 2 gsynuh 4 months
Nape debug and Starling 18 YopSolo 4 months
Box 2D vs Nape 2 on mobile? 5 Aymeric 5 months
Stage Zoom and Pan 10 Jarek 5 months
Spell Cubes 2 Mistakenness 5 months
Working with multiple Starling States 6 Aymeric 5 months
[Solved] - Pixel-perfect collision detection between 2 MovieClip in Starling 25 MyWeapon 5 months
PoolObject & killing Missile under Starling/Nape 13 Aymeric 5 months
Poor Performance on computer 9 ArmanBM 6 months
Uncertainty around PoolObject and ObjectPooling example 9 analytik 6 months
Citrus Engine goes Starling (Box2D & Nape used) ! - 2 39 Aymeric 6 months
Starling + Nape: movement and collision of objects with zero gravity 1 Astraport 6 months
How to use Nape for collision detection? 3 Hermes David 7 months