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		<title>Starling Forum &#187; Topic: image brightness?</title>
		<link>http://forum.starling-framework.org/topic/image-brightness</link>
		<description>The Starling Framework Community</description>
		<language>en-US</language>
		<pubDate>Mon, 20 May 2013 03:50:45 +0000</pubDate>
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			<name>q</name>
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		<item>
			<title>colfaxrev on "image brightness?"</title>
			<link>http://forum.starling-framework.org/topic/image-brightness#post-9387</link>
			<pubDate>Sun, 29 Jul 2012 16:28:03 +0000</pubDate>
			<dc:creator>colfaxrev</dc:creator>
			<guid isPermaLink="false">9387@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;cool! thanks
&#60;/p&#62;</description>
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			<title>Daniel on "image brightness?"</title>
			<link>http://forum.starling-framework.org/topic/image-brightness#post-6166</link>
			<pubDate>Fri, 11 May 2012 12:03:08 +0000</pubDate>
			<dc:creator>Daniel</dc:creator>
			<guid isPermaLink="false">6166@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;You could try to add the same object above the original one and let it flicker by changing it's blend mode!
&#60;/p&#62;</description>
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			<title>colfaxrev on "image brightness?"</title>
			<link>http://forum.starling-framework.org/topic/image-brightness#post-5971</link>
			<pubDate>Sun, 06 May 2012 23:14:47 +0000</pubDate>
			<dc:creator>colfaxrev</dc:creator>
			<guid isPermaLink="false">5971@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;I know that color transform is not available and there is the Image.color property to work with.&#60;/p&#62;
&#60;p&#62;from what i can tell there is no way i can blow out an image to be a pure white shape.&#60;/p&#62;
&#60;p&#62;i need to &#34;flicker&#34; a character when introduced into the game from white to its normal color a few times until it settles and allows the player to move it.&#60;/p&#62;
&#60;p&#62;is there any way i can achieve this?&#60;/p&#62;
&#60;p&#62;the only thing i can think of is grab bitmap data from the 1st frame of the characters animation, modify it in bitmap data and re-create a NEW texture from that to apply to a new flicker image&#60;/p&#62;
&#60;p&#62;is there an easier way than this?
&#60;/p&#62;</description>
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