<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="bbPress/1.0.3" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>Starling Forum &#187; Topic: handling lost context on mobile</title>
		<link>http://forum.starling-framework.org/topic/handling-lost-context-on-mobile</link>
		<description>The Starling Framework Community</description>
		<language>en-US</language>
		<pubDate>Thu, 23 May 2013 03:19:45 +0000</pubDate>
		<generator>http://bbpress.org/?v=1.0.3</generator>
		<textInput>
			<title><![CDATA[Search]]></title>
			<description><![CDATA[Search all topics from these forums.]]></description>
			<name>q</name>
			<link>http://forum.starling-framework.org/search.php</link>
		</textInput>
		<atom:link href="http://forum.starling-framework.org/rss/topic/handling-lost-context-on-mobile" rel="self" type="application/rss+xml" />

		<item>
			<title>chixplusplus on "handling lost context on mobile"</title>
			<link>http://forum.starling-framework.org/topic/handling-lost-context-on-mobile#post-9737</link>
			<pubDate>Mon, 06 Aug 2012 10:39:08 +0000</pubDate>
			<dc:creator>chixplusplus</dc:creator>
			<guid isPermaLink="false">9737@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;@sHTiF, Sorry if my question is confusing (i think i need a copywriter  :lol:).What I'm trying to ask is a method where i don't have to deal with lost context everytime the game/app loses it's focus (lock screen), like a normal display list. handling lost context on Samsung Galaxy S took around 7-8 secs, Which means, the user will have to deal with a &#34;Blank Screen&#34; for 8 sec everytime they unlock their screen while playing.&#60;/p&#62;
&#60;p&#62;I think doing it manually is my only option. Kinda' frustrating though, handling lost context is not a problem with iOS devices. I think Adobe needs to look at this. Thanks for the suggestions  &#38;lt;img src=&#38;quot;http://forum.starling-framework.org/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;/p&#62;
&#60;p&#62;@tsangwailam hmmm, I'll try this one out! never thought of that. Thanks!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>sHTiF on "handling lost context on mobile"</title>
			<link>http://forum.starling-framework.org/topic/handling-lost-context-on-mobile#post-9735</link>
			<pubDate>Mon, 06 Aug 2012 10:24:02 +0000</pubDate>
			<dc:creator>sHTiF</dc:creator>
			<guid isPermaLink="false">9735@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;I would suspect in his case the crashing is due to memory overload as he didn't mention that it crashes when the app goes to background, but who knows.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tsangwailam on "handling lost context on mobile"</title>
			<link>http://forum.starling-framework.org/topic/handling-lost-context-on-mobile#post-9734</link>
			<pubDate>Mon, 06 Aug 2012 10:15:12 +0000</pubDate>
			<dc:creator>tsangwailam</dc:creator>
			<guid isPermaLink="false">9734@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;&#38;gt;&#38;gt;sHTiF&#60;/p&#62;
&#60;p&#62;Yes, This method only apply when using Starling.handleLostContext = true. I have this problem before. But after stop the rendering in deactivate and start rendering again when activate, the apps have no crashing.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>sHTiF on "handling lost context on mobile"</title>
			<link>http://forum.starling-framework.org/topic/handling-lost-context-on-mobile#post-9725</link>
			<pubDate>Mon, 06 Aug 2012 02:25:53 +0000</pubDate>
			<dc:creator>sHTiF</dc:creator>
			<guid isPermaLink="false">9725@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Activate/deactivate will not help you to avoid device loss, so if you set handleLostContext to false you will still need to handle it yourself.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tsangwailam on "handling lost context on mobile"</title>
			<link>http://forum.starling-framework.org/topic/handling-lost-context-on-mobile#post-9724</link>
			<pubDate>Mon, 06 Aug 2012 02:19:54 +0000</pubDate>
			<dc:creator>tsangwailam</dc:creator>
			<guid isPermaLink="false">9724@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;You can try adding a activate/deactivate listener for the application. Then stoping the starling render when deactivate. And resume when it activate again. It should help a lot for crashing.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>sHTiF on "handling lost context on mobile"</title>
			<link>http://forum.starling-framework.org/topic/handling-lost-context-on-mobile#post-9714</link>
			<pubDate>Sun, 05 Aug 2012 19:23:03 +0000</pubDate>
			<dc:creator>sHTiF</dc:creator>
			<guid isPermaLink="false">9714@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;I don't understand your question if starling doesn't dispose it then it will remain in memory therefore will lead to problems on low end devices. &#60;/p&#62;
&#60;p&#62;There are two options in this case.&#60;/p&#62;
&#60;p&#62;First option is to manage your assets so it doesn't take that much memory, load them only when needed, make lower resolution assets etc.&#60;/p&#62;
&#60;p&#62;Second option is to disable handling of the lost context and do it yourself reseting and recreating starling state/textures.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>chixplusplus on "handling lost context on mobile"</title>
			<link>http://forum.starling-framework.org/topic/handling-lost-context-on-mobile#post-9708</link>
			<pubDate>Sun, 05 Aug 2012 17:33:18 +0000</pubDate>
			<dc:creator>chixplusplus</dc:creator>
			<guid isPermaLink="false">9708@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;hi guys,&#60;/p&#62;
&#60;p&#62;using Starling.handleLostContext = true on mobile sometimes leads the app to crash especially on low-end devices since it eats a lot of memory. Is there a way or workaround where Starling/Stage3D will not dispose anything and retain it's state?&#60;/p&#62;
&#60;p&#62;Thanks!
&#60;/p&#62;</description>
		</item>

	</channel>
</rss>
