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		<title>Starling Forum &#187; Tag: wmode - Recent Posts</title>
		<link>http://forum.starling-framework.org/tags/wmode</link>
		<description>The Starling Framework Community</description>
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		<pubDate>Wed, 19 Jun 2013 16:44:23 +0000</pubDate>
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		<item>
			<title>Artemix on "How to share my swf file with a friend."</title>
			<link>http://forum.starling-framework.org/topic/how-to-share-my-swf-file-with-a-friend#post-33854</link>
			<pubDate>Sun, 26 May 2013 18:47:01 +0000</pubDate>
			<dc:creator>Artemix</dc:creator>
			<guid isPermaLink="false">33854@http://forum.starling-framework.org/</guid>
			<description><p>He is executing the swf with a browser, just send the swf to your friend, he then double clicks it, and voila.</p>
<p>If you want your friend to run the same you run without errors, you need to send him the entire bin-debug folder, html included. If you don't have any dependencies with absolute paths, then it should run.
</p></description>
		</item>
		<item>
			<title>Rohanm on "How to share my swf file with a friend."</title>
			<link>http://forum.starling-framework.org/topic/how-to-share-my-swf-file-with-a-friend#post-33852</link>
			<pubDate>Sun, 26 May 2013 18:30:33 +0000</pubDate>
			<dc:creator>Rohanm</dc:creator>
			<guid isPermaLink="false">33852@http://forum.starling-framework.org/</guid>
			<description><p>This is the start class:</p>
<p>package<br />
{</p>
<p>	import flash.display.Sprite;</p>
<p>	import net.hires.debug.Stats;</p>
<p>	import starling.core.Starling;</p>
<p>	[SWF(width="800", height="600",<br />
    backgroundColor="#0081be", frameRate="60")]</p>
<p>	public class StarlingDrowning extends Sprite<br />
	{<br />
		private var _stats:Stats<br />
		private var _myStarling:Starling;</p>
<p>		public function StarlingDrowning()<br />
			{<br />
				_stats = new Stats();<br />
				this.addChild(_stats);</p>
<p>				_myStarling = new Starling(Game ,stage)<br />
				_myStarling.antiAliasing = 1;<br />
				_myStarling.start();<br />
		}<br />
	}<br />
}</p>
<p>It calls Game, which is a starling sprite which has the actual game.</p>
<p>this is the error he gets:<br />
<a href="http://postimg.org/image/uh79udfcx/" rel="nofollow">http://postimg.org/image/uh79udfcx/</a></p>
<p>Which is kinda the same thing I used to get before I used the params.wmode = "direct"; edit.
</p></description>
		</item>
		<item>
			<title>Artemix on "How to share my swf file with a friend."</title>
			<link>http://forum.starling-framework.org/topic/how-to-share-my-swf-file-with-a-friend#post-33851</link>
			<pubDate>Sun, 26 May 2013 17:40:19 +0000</pubDate>
			<dc:creator>Artemix</dc:creator>
			<guid isPermaLink="false">33851@http://forum.starling-framework.org/</guid>
			<description><p>It's not possible that it gives you an embedded error when you just execute the swf file.</p>
<p>Can you show some code or explain your workflow a little better?.</p>
<p>It's perfectly possible to send separate swf files to others, there are some exceptions, but in your case you shouldn't have any problems.
</p></description>
		</item>
		<item>
			<title>Rohanm on "How to share my swf file with a friend."</title>
			<link>http://forum.starling-framework.org/topic/how-to-share-my-swf-file-with-a-friend#post-33850</link>
			<pubDate>Sun, 26 May 2013 17:25:06 +0000</pubDate>
			<dc:creator>Rohanm</dc:creator>
			<guid isPermaLink="false">33850@http://forum.starling-framework.org/</guid>
			<description><p>Thanks for replying.  &lt;img src=&quot;http://forum.starling-framework.org/my-plugins/bb-smilies/default/icon_smile.gif&quot; title=&quot;:)&quot; class=&quot;bb_smilies&quot; /&gt; <br />
I tried doing that, and it still doesn't work even if it isn't embedded in a browser. Gives the same error instead of the starling sprite.
</p></description>
		</item>
		<item>
			<title>Artemix on "How to share my swf file with a friend."</title>
			<link>http://forum.starling-framework.org/topic/how-to-share-my-swf-file-with-a-friend#post-33847</link>
			<pubDate>Sun, 26 May 2013 17:05:39 +0000</pubDate>
			<dc:creator>Artemix</dc:creator>
			<guid isPermaLink="false">33847@http://forum.starling-framework.org/</guid>
			<description><p>Hi, welcome to Starling forums.</p>
<p>I don't know if Windows 8 behaves differently, someone else could tell you.</p>
<p>Anyway, what you can do is to send him just the swf file.
</p></description>
		</item>
		<item>
			<title>Rohanm on "How to share my swf file with a friend."</title>
			<link>http://forum.starling-framework.org/topic/how-to-share-my-swf-file-with-a-friend#post-33846</link>
			<pubDate>Sun, 26 May 2013 16:30:49 +0000</pubDate>
			<dc:creator>Rohanm</dc:creator>
			<guid isPermaLink="false">33846@http://forum.starling-framework.org/</guid>
			<description><p>Me and a friend are working on developing a game in AS for online portals and decided to try out the starling interface.</p>
<p>I've programmed quite a bit and now wanna show the resultant swf to said friend. The issue is whenever I try to send it to him it gives an "This application is not correctly embedded (wrong wmode value)" error (only for the starling sprite I think.).</p>
<p>I've set the wmode to direct using --params.wmode = "direct";-- in index.template.html. </p>
<p>He's running flash version 11.7.700.202(same as me) on windows 8(I have 7) any suggestions on how I can share the swf?
</p></description>
		</item>
		<item>
			<title>fahimakhter on "wmode issue"</title>
			<link>http://forum.starling-framework.org/topic/wmode-issue#post-31259</link>
			<pubDate>Fri, 26 Apr 2013 10:19:17 +0000</pubDate>
			<dc:creator>fahimakhter</dc:creator>
			<guid isPermaLink="false">31259@http://forum.starling-framework.org/</guid>
			<description><p>If what @Derek is saying was true I wouldn't be seeing the like button itself. The issue is I am seeing the like button not the background bit that I want on the back of it (in front of flash) </p>
<p>Here is a screenshot of how it currently is :</p>
<p><img src="http://i.imgur.com/uFfchGH.png" /></p>
<p>and this is how it was before the render  mode change:</p>
<p><img src="http://i.imgur.com/aI46bpX.png" />
</p></description>
		</item>
		<item>
			<title>fahimakhter on "wmode issue"</title>
			<link>http://forum.starling-framework.org/topic/wmode-issue#post-31258</link>
			<pubDate>Fri, 26 Apr 2013 10:14:06 +0000</pubDate>
			<dc:creator>fahimakhter</dc:creator>
			<guid isPermaLink="false">31258@http://forum.starling-framework.org/</guid>
			<description><p>Yes that whole bitmap data can work. But here is the thing. I display a box which contains a like button (facebook) inside it. And this appears at different places at different times while the game is running. For example in some menu etc. </p>
<p>So seems like I'll have to give up on this one.
</p></description>
		</item>
		<item>
			<title>Andrew Pellerano on "wmode issue"</title>
			<link>http://forum.starling-framework.org/topic/wmode-issue#post-31215</link>
			<pubDate>Thu, 25 Apr 2013 23:01:40 +0000</pubDate>
			<dc:creator>Andrew Pellerano</dc:creator>
			<guid isPermaLink="false">31215@http://forum.starling-framework.org/</guid>
			<description><p>If you draw your entire stage to a BitmapData you can get that as a ByteArray and send that off to PHP or whatever to render on the web page while you hide the flash.
</p></description>
		</item>
		<item>
			<title>Josh Tynjala on "wmode issue"</title>
			<link>http://forum.starling-framework.org/topic/wmode-issue#post-31213</link>
			<pubDate>Thu, 25 Apr 2013 21:30:47 +0000</pubDate>
			<dc:creator>Josh Tynjala</dc:creator>
			<guid isPermaLink="false">31213@http://forum.starling-framework.org/</guid>
			<description><p>I believe for Facebook games, developers usually completely hide the Flash content when this needs to happen. Optionally, you can display a static image in its place. Kind of like a Default.png loading screen on iOS.
</p></description>
		</item>
		<item>
			<title>Derek Wischusen on "wmode issue"</title>
			<link>http://forum.starling-framework.org/topic/wmode-issue#post-31205</link>
			<pubDate>Thu, 25 Apr 2013 20:35:29 +0000</pubDate>
			<dc:creator>Derek Wischusen</dc:creator>
			<guid isPermaLink="false">31205@http://forum.starling-framework.org/</guid>
			<description><p>No. When Flash is using hardware acceleration it is basically cutting a hole in your browser and pushing the pixels directly to your screen.  You can't put anything over top of it.
</p></description>
		</item>
		<item>
			<title>fahimakhter on "wmode issue"</title>
			<link>http://forum.starling-framework.org/topic/wmode-issue#post-31156</link>
			<pubDate>Thu, 25 Apr 2013 14:39:09 +0000</pubDate>
			<dc:creator>fahimakhter</dc:creator>
			<guid isPermaLink="false">31156@http://forum.starling-framework.org/</guid>
			<description><p>I need to show a div on top of flash (it is essential I do that) I was using wmode 'opaque' before using starling and it worked fine. After changing the wmode to 'direct' by block seems to appear on the back of flash. Is there anyways I can bring it forward again?
</p></description>
		</item>
		<item>
			<title>italoborges on "wrong wmode AGAIN"</title>
			<link>http://forum.starling-framework.org/topic/wrong-wmode-again#post-26794</link>
			<pubDate>Tue, 12 Mar 2013 21:33:22 +0000</pubDate>
			<dc:creator>italoborges</dc:creator>
			<guid isPermaLink="false">26794@http://forum.starling-framework.org/</guid>
			<description><p>Thanks so much cjpxyz!!! =)
</p></description>
		</item>
		<item>
			<title>cjpxyz on "wrong wmode AGAIN"</title>
			<link>http://forum.starling-framework.org/topic/wrong-wmode-again#post-26752</link>
			<pubDate>Tue, 12 Mar 2013 15:44:49 +0000</pubDate>
			<dc:creator>cjpxyz</dc:creator>
			<guid isPermaLink="false">26752@http://forum.starling-framework.org/</guid>
			<description><p>-swf-version=19
</p></description>
		</item>
		<item>
			<title>italoborges on "wrong wmode AGAIN"</title>
			<link>http://forum.starling-framework.org/topic/wrong-wmode-again#post-26686</link>
			<pubDate>Mon, 11 Mar 2013 23:28:01 +0000</pubDate>
			<dc:creator>italoborges</dc:creator>
			<guid isPermaLink="false">26686@http://forum.starling-framework.org/</guid>
			<description><p>Hi everyone!</p>
<p>I have one problem. When i run my application (Air 3.6) local, everything is fine. When i run on my device with debug, everything is fine, but, where i try to Export Release Build and try to install on my device, i got this error:</p>
<p>"this application is not correctly embedded (wrong wmode..."</p>
<p>I set renderMode in my app.xml to direct. I set -swf-version to 13, 15 and 17!</p>
<p>Anyone can help?</p>
<p>PS: sorry about my english. =)
</p></description>
		</item>
		<item>
			<title>Al_Birdie on "the application is not correctly embedded (wrong wmode value)"</title>
			<link>http://forum.starling-framework.org/topic/the-application-is-not-correctly-embedded-wrong-wmode-value#post-26597</link>
			<pubDate>Mon, 11 Mar 2013 15:23:02 +0000</pubDate>
			<dc:creator>Al_Birdie</dc:creator>
			<guid isPermaLink="false">26597@http://forum.starling-framework.org/</guid>
			<description><p>Unity3D isn't based on Starling and Angry Birds on mobile devices isn't a Starling game.
</p></description>
		</item>
		<item>
			<title>scadger on "the application is not correctly embedded (wrong wmode value)"</title>
			<link>http://forum.starling-framework.org/topic/the-application-is-not-correctly-embedded-wrong-wmode-value#post-26589</link>
			<pubDate>Mon, 11 Mar 2013 12:40:18 +0000</pubDate>
			<dc:creator>scadger</dc:creator>
			<guid isPermaLink="false">26589@http://forum.starling-framework.org/</guid>
			<description><p>Thanks jpop - I downloaded and tried the Starling Benchmark app from Valeriy Bokhan - that also fails with "This application is not correctly embedded (wrong wmode value)". So yes, could be a problem with the device. But I've tried several other graphic heavy apps like Angry Birds and Tower Raiders 3 (written with Unity3D) and they work fine, so I would have thought Starling could run on it.
</p></description>
		</item>
		<item>
			<title>jpop on "the application is not correctly embedded (wrong wmode value)"</title>
			<link>http://forum.starling-framework.org/topic/the-application-is-not-correctly-embedded-wrong-wmode-value#post-26586</link>
			<pubDate>Mon, 11 Mar 2013 12:26:37 +0000</pubDate>
			<dc:creator>jpop</dc:creator>
			<guid isPermaLink="false">26586@http://forum.starling-framework.org/</guid>
			<description><p>Could be the dodgy graphics drivers on the tablet. Try running other Stage3D (Starling, Away3D) already published on the Play Store and see if ti runs ok.
</p></description>
		</item>
		<item>
			<title>scadger on "the application is not correctly embedded (wrong wmode value)"</title>
			<link>http://forum.starling-framework.org/topic/the-application-is-not-correctly-embedded-wrong-wmode-value#post-26580</link>
			<pubDate>Mon, 11 Mar 2013 12:15:43 +0000</pubDate>
			<dc:creator>scadger</dc:creator>
			<guid isPermaLink="false">26580@http://forum.starling-framework.org/</guid>
			<description><p>I'm getting this error testing on a GoTab 1040RS Android 4.0.3 device. Using Starling Framework with Air SDK 3.6 in Flashbuilder 4.7. renderMode direct is set in the app.XML file, and starling startup is<br />
myStarling = new Starling(Game, stage, null, null, "auto", "baseline");</p>
<p>The app works fine on other Android devices such as Samsung Galaxy S3 and on iPhone.</p>
<p>The GoTab device is a cheap (but common) 10inch Android tablet in UK.</p>
<p>If I create a basic Actionscript mobile project with Air SDK 3.6 but not using starling the app runs fine on the GoTab. And other apps from the app store (like Angry Birds etc) run just fine on the GoTab.</p>
<p>Any ideas what could be causing the problem and how to fix it? I've tried changing the "auto" in the Starling initiation parameter but it causes stage3d or other errors. I've also tried changing the renderMode in the XML file but that causes similar problems. </p>
<p>Someone on this forum suggested setting the colorDepth parameter but that caused a compilation error (not valid for this android version).</p>
<p>Any ideas?</p>
<p>Thanks.
</p></description>
		</item>
		<item>
			<title>PaulGene on "Software Rendering Fallback if no wmode is set?"</title>
			<link>http://forum.starling-framework.org/topic/software-rendering-fallback-if-no-wmode-is-set#post-22688</link>
			<pubDate>Mon, 28 Jan 2013 18:39:57 +0000</pubDate>
			<dc:creator>PaulGene</dc:creator>
			<guid isPermaLink="false">22688@http://forum.starling-framework.org/</guid>
			<description><p>Yikes?! did I miss some huge announcement? They are removing the software renderer? What about backwards compatibility?</p>
<p>Sounds like another nail in the coffin for Flash browser games.
</p></description>
		</item>
		<item>
			<title>sHTiF on "Software Rendering Fallback if no wmode is set?"</title>
			<link>http://forum.starling-framework.org/topic/software-rendering-fallback-if-no-wmode-is-set#post-22681</link>
			<pubDate>Mon, 28 Jan 2013 17:54:04 +0000</pubDate>
			<dc:creator>sHTiF</dc:creator>
			<guid isPermaLink="false">22681@http://forum.starling-framework.org/</guid>
			<description><p>Since future versions of Flash will only contain Stage3D renderer it would be insane amount of work for nothing basically. CPU renderer is an obsolete technology and sooner or later everyone will need to move to Stage3D.
</p></description>
		</item>
		<item>
			<title>TobiHeidi on "Software Rendering Fallback if no wmode is set?"</title>
			<link>http://forum.starling-framework.org/topic/software-rendering-fallback-if-no-wmode-is-set#post-22678</link>
			<pubDate>Mon, 28 Jan 2013 17:40:48 +0000</pubDate>
			<dc:creator>TobiHeidi</dc:creator>
			<guid isPermaLink="false">22678@http://forum.starling-framework.org/</guid>
			<description><p>Congrats to this great looking Game Paul! As i started this thread, i can just reconfirm how awesome a software fallback / blitting for starling would be. Heck i would pay for that feature and so would probably others. But i understand that i would probably way too much work. Maybe and hopefully some day it will not be needed anymore as portals adopted to wmode=direct or Adobe does some kind of magic trick to get stage3d Games running without wmode direct.
</p></description>
		</item>
		<item>
			<title>maxlight on "Software Rendering Fallback if no wmode is set?"</title>
			<link>http://forum.starling-framework.org/topic/software-rendering-fallback-if-no-wmode-is-set#post-22675</link>
			<pubDate>Mon, 28 Jan 2013 17:37:48 +0000</pubDate>
			<dc:creator>maxlight</dc:creator>
			<guid isPermaLink="false">22675@http://forum.starling-framework.org/</guid>
			<description><p>Intersting, btw I've also noticed this on fgl:</p>
<p>Q. Why is there significant frame loss on some games hosted here?</p>
<p>A. The slowdown is caused because we do not use the "wmode" parameter to the Flash control. This is intentional - at this time over half of existing game sites do not use this feature. We want sponsors to see how the game will look on their site, not how good it could potentially look. Until more sponsors use this feature, we can't use it. There are a number of reasons it isn't used: ignorance of the feature, problems with integration, and problems with accessibility are the most common.</p>
<p>can stage3d games even run without wmode? If not that means you would not even be able to subbmit starling game to a site like fgl?</p>
<p>By the way congratulation on getting a good deal, your game looks very nice!
</p></description>
		</item>
		<item>
			<title>PaulGene on "Software Rendering Fallback if no wmode is set?"</title>
			<link>http://forum.starling-framework.org/topic/software-rendering-fallback-if-no-wmode-is-set#post-22674</link>
			<pubDate>Mon, 28 Jan 2013 17:17:29 +0000</pubDate>
			<dc:creator>PaulGene</dc:creator>
			<guid isPermaLink="false">22674@http://forum.starling-framework.org/</guid>
			<description><p>No problem, sorry I was on the attack a bit there but I really cant understand how this huge problem hasn't been brought up on these forums before.</p>
<p>The game uses my blitting engine, and it sold to Notdoppler for one of the highest primary amounts ever on FGL.</p>
<p>More info on the game here <a href="http://sticklebackgames.com/renegade-racing/" rel="nofollow">http://sticklebackgames.com/renegade-racing/</a>
</p></description>
		</item>
		<item>
			<title>maxlight on "Software Rendering Fallback if no wmode is set?"</title>
			<link>http://forum.starling-framework.org/topic/software-rendering-fallback-if-no-wmode-is-set#post-22673</link>
			<pubDate>Mon, 28 Jan 2013 17:12:29 +0000</pubDate>
			<dc:creator>maxlight</dc:creator>
			<guid isPermaLink="false">22673@http://forum.starling-framework.org/</guid>
			<description><p>Sorry about missing the point, I missunderstood what you meant and took it as portals wanting nothing to do with stage3d games. </p>
<p>By the way the deal you signed today did it involve stage3d game and did you get what you consider a good deal?
</p></description>
		</item>
		<item>
			<title>PaulGene on "Software Rendering Fallback if no wmode is set?"</title>
			<link>http://forum.starling-framework.org/topic/software-rendering-fallback-if-no-wmode-is-set#post-22672</link>
			<pubDate>Mon, 28 Jan 2013 17:00:17 +0000</pubDate>
			<dc:creator>PaulGene</dc:creator>
			<guid isPermaLink="false">22672@http://forum.starling-framework.org/</guid>
			<description><p>I'm afraid you have missed the point entirely and don't understand how viral flash games work. Of course the big portals will be using wmode=direct, the few big portals are not the problem, it is the thousands and thousands of smaller portals.</p>
<p>I have just sold a game on FGL that was bid on, or had interest from nearly every "big" sponsor out there, including Kongregate. And from talking directly to these sponsors I became aware of the Stage3d problem, I was told out right by some of them that Stage3d games are not wanted.</p>
<p>Also I am a very active member of FGL and know a lot of the top developers, and almost everyone is staying away from Stage3d because of this.</p>
<p>The few developers that have used Stage3d have either not sold their game at all, or got a much lower amount than they would have without it.
</p></description>
		</item>
		<item>
			<title>maxlight on "Software Rendering Fallback if no wmode is set?"</title>
			<link>http://forum.starling-framework.org/topic/software-rendering-fallback-if-no-wmode-is-set#post-22669</link>
			<pubDate>Mon, 28 Jan 2013 16:13:44 +0000</pubDate>
			<dc:creator>maxlight</dc:creator>
			<guid isPermaLink="false">22669@http://forum.starling-framework.org/</guid>
			<description><p>Fear not one minute brave knight, one of the biggest flash portals said this:</p>
<p>wmode=direct is set automatically for Stage3D games on Kongregate (and actually has been for months). So you should be able to upload them at will. Feel free to email us if you have problems getting it working. I’ll try to keep tabs on this thread, but I’ll admit up front that I’m not great about that.</p>
<p><a href="http://www.kongregate.com/forums/4-game-programming/topics/214109-wmode-direct-stage3d-starling" rel="nofollow">http://www.kongregate.com/forums/4-game-programming/topics/214109-wmode-direct-stage3d-starling</a></p>
<p>what other big flash portals are there? I'm only know of kongregate.</p>
<p>I think if you make a really good game you have no problems making a deal on fgl, if it's mediocre game you'll probably strugle to make a deal.
</p></description>
		</item>
		<item>
			<title>XTender on "wmode issue on Android after screenOff/on"</title>
			<link>http://forum.starling-framework.org/topic/wmode-issue-on-android-after-screenoffon#post-22634</link>
			<pubDate>Mon, 28 Jan 2013 10:11:37 +0000</pubDate>
			<dc:creator>XTender</dc:creator>
			<guid isPermaLink="false">22634@http://forum.starling-framework.org/</guid>
			<description><p>I had some issues overlaying the AIR 3.5 on CS 5.5. I try it later ..<br />
It's a shame that Adobe didn't made proper support for adding new AIR SDKs.<br />
Thanks..</p>
<p>/e: Adding the manifest thing helped solving the Problem.
</p></description>
		</item>
		<item>
			<title>crystaldust on "Application not embedded correctly"</title>
			<link>http://forum.starling-framework.org/topic/application-not-embedded-correctly#post-22614</link>
			<pubDate>Mon, 28 Jan 2013 06:40:56 +0000</pubDate>
			<dc:creator>crystaldust</dc:creator>
			<guid isPermaLink="false">22614@http://forum.starling-framework.org/</guid>
			<description><p>Hi, all!</p>
<p>I'm testing my app on different devices, on a Android tablet with and ARM Cortex-A9 CPU, I receive the error that application is not embedded correctly. There is only a rect in the middle of the screen and with a sentence 'This application is not correctly embedded(wrong wmode value)' on it.</p>
<p>I've set the renderMode to direct, and I've searched the problem in the forum and google, I've tried to set the colorDepth to 16bit and depthAndStencil to true, but it still not working.</p>
<p>This app can't run with the same problem in another Cortex-A8 based device, but it runs well in all the Cortex-A5 devices I have(some android phone) and all the iOS devices(iPhone3GS, iPhone4, new iPad).</p>
<p>Things looks so weird, did any guy faced this problem and had a way to solve it? Really appreciate it if you could give me some advice.
</p></description>
		</item>
		<item>
			<title>PaulGene on "Software Rendering Fallback if no wmode is set?"</title>
			<link>http://forum.starling-framework.org/topic/software-rendering-fallback-if-no-wmode-is-set#post-22612</link>
			<pubDate>Mon, 28 Jan 2013 05:38:25 +0000</pubDate>
			<dc:creator>PaulGene</dc:creator>
			<guid isPermaLink="false">22612@http://forum.starling-framework.org/</guid>
			<description><p>This is a quite a sad situation, Adobe need to take note. If you are a full time Flash game dev the main source of income is sponsorship, and the fact is most sponsors do not want Stage3d games.</p>
<p>Because of the wmode and hardware compatibly problems Stage3d games don't do the very thing which has made flash games so prevalent on the web, they don't "just work" everywhere ... which means they wont go viral.</p>
<p>Because of this Flash games made with Stage3d struggle to sell on <a href="http://www.fgl.com" rel="nofollow">http://www.fgl.com</a> ... which basically means as a full time flash dev I cant use Stage3d for the web and will have to recode most of my game/framework to get it on mobile.</p>
<p>Its a shame Starling cant be given a none Stage3d fall back mode, maybe even a mirror api for display list / blitter.</p>
<p>sHTiF you had fantastic looking blitting fall back in Genome2D which solved this problem, but sadly you removed it!
</p></description>
		</item>

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