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		<title>Starling Forum &#187; Tag: desktop - Recent Posts</title>
		<link>http://forum.starling-framework.org/tags/desktop</link>
		<description>The Starling Framework Community</description>
		<language>en-US</language>
		<pubDate>Wed, 22 May 2013 05:42:45 +0000</pubDate>
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		<item>
			<title>Josh Tynjala on "Feathers UI for business application on mobile device and web/desktop mode"</title>
			<link>http://forum.starling-framework.org/topic/feathers-ui-for-business-application-on-mobile-device-and-webdesktop-mode#post-28009</link>
			<pubDate>Mon, 25 Mar 2013 20:57:24 +0000</pubDate>
			<dc:creator>Josh Tynjala</dc:creator>
			<guid isPermaLink="false">28009@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;That class is only used by the Flash Pro AS3 components. Unless you're using those components alongside Feathers for some reason, that class shouldn't ever be compiled into your SWF.&#60;/p&#62;
&#60;p&#62;Regardless, focus management is not yet complete, so I would avoid it for now.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>RamsesMoreno on "Feathers UI for business application on mobile device and web/desktop mode"</title>
			<link>http://forum.starling-framework.org/topic/feathers-ui-for-business-application-on-mobile-device-and-webdesktop-mode#post-27865</link>
			<pubDate>Sat, 23 Mar 2013 18:10:18 +0000</pubDate>
			<dc:creator>RamsesMoreno</dc:creator>
			<guid isPermaLink="false">27865@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;I have changed to TextFieldTextEditor and I have noticed when I run it as a mobile application it runs very well, but when running as web in some way it seems that original flash focus manager is obstructing it. I have tried to disable original flash focus manager but seems I don't have access to fl.managers.FocusManager packages.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Josh Tynjala on "Starling + AIR Desktop = Transparent SWF?"</title>
			<link>http://forum.starling-framework.org/topic/starling-air-desktop-transparent-swf#post-27424</link>
			<pubDate>Tue, 19 Mar 2013 20:04:08 +0000</pubDate>
			<dc:creator>Josh Tynjala</dc:creator>
			<guid isPermaLink="false">27424@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Stage 3D does not have transparency.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>keyboardcowboy on "Starling + AIR Desktop = Transparent SWF?"</title>
			<link>http://forum.starling-framework.org/topic/starling-air-desktop-transparent-swf#post-27403</link>
			<pubDate>Tue, 19 Mar 2013 16:40:02 +0000</pubDate>
			<dc:creator>keyboardcowboy</dc:creator>
			<guid isPermaLink="false">27403@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Hey guys,&#60;/p&#62;
&#60;p&#62;i'm currently developing a Starling Desktop-App. Is it possible to get a transparent SWF using Starling?&#60;/p&#62;
&#60;p&#62;application.xml:&#60;/p&#62;
&#60;p&#62;&#38;lt;systemChrome&#38;gt;none&#38;lt;/systemChrome&#38;gt;&#60;br /&#62;
&#38;lt;transparent&#38;gt;true&#38;lt;/transparent&#38;gt;&#60;/p&#62;
&#60;p&#62;but my SWF still got a white background.  &#38;lt;img src=&#38;quot;http://forum.starling-framework.org/my-plugins/bb-smilies/default/icon_sad.gif&#38;quot; title=&#38;quot;:-(&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;/p&#62;
&#60;p&#62;Greetings,&#60;br /&#62;
keyboardcowboy
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Josh Tynjala on "Feathers UI for business application on mobile device and web/desktop mode"</title>
			<link>http://forum.starling-framework.org/topic/feathers-ui-for-business-application-on-mobile-device-and-webdesktop-mode#post-26634</link>
			<pubDate>Mon, 11 Mar 2013 18:29:09 +0000</pubDate>
			<dc:creator>Josh Tynjala</dc:creator>
			<guid isPermaLink="false">26634@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;You need to use TextFieldTextEditor with TextInput when enabling the FocusManager. The StageTextTextEditor doesn't seem to play nice.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>RamsesMoreno on "Feathers UI for business application on mobile device and web/desktop mode"</title>
			<link>http://forum.starling-framework.org/topic/feathers-ui-for-business-application-on-mobile-device-and-webdesktop-mode#post-26477</link>
			<pubDate>Sun, 10 Mar 2013 02:51:41 +0000</pubDate>
			<dc:creator>RamsesMoreno</dc:creator>
			<guid isPermaLink="false">26477@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Josh, does this early implementation of FocusManager suppose to work now with textInputs? I was testing it and found it behaves different when testing the application running with flash player than running as AIR application. As AIR application pressing TAB just select the text and don't jump to next textInput. I found also if I change the Keyboard.TAB to Keyboard.DOWN it works ok pressing that key, so I think in some point the native text input is caching tab key and doing some weired stuff.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>ihomer on "Feathers UI for business application on mobile device and web/desktop mode"</title>
			<link>http://forum.starling-framework.org/topic/feathers-ui-for-business-application-on-mobile-device-and-webdesktop-mode#post-25576</link>
			<pubDate>Fri, 01 Mar 2013 09:01:53 +0000</pubDate>
			<dc:creator>ihomer</dc:creator>
			<guid isPermaLink="false">25576@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;I am very grateful to you!  &#38;lt;img src=&#38;quot;http://forum.starling-framework.org/my-plugins/bb-smilies/default/icon_smile.gif&#38;quot; title=&#38;quot;:-)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;br /&#62;
I hope than TextInput control can be multiline soon.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Josh Tynjala on "Feathers UI for business application on mobile device and web/desktop mode"</title>
			<link>http://forum.starling-framework.org/topic/feathers-ui-for-business-application-on-mobile-device-and-webdesktop-mode#post-25559</link>
			<pubDate>Fri, 01 Mar 2013 00:14:48 +0000</pubDate>
			<dc:creator>Josh Tynjala</dc:creator>
			<guid isPermaLink="false">25559@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;1. I have not tested Feathers in an environment with CPU rendering fallback. I do not know how well it would work.&#60;/p&#62;
&#60;p&#62;2.1 On Github, there is an early implementation of a FocusManager that will allow you to tab between many of the available Feathers controls and to use the keyboard with them. You can set FocusManager.isEnabled = true at the start of your app to enable it. This is very new code that has not been tested much yet. Also, skinning support for focus is not available yet, so there's no way for the user to see which component has focus.&#60;/p&#62;
&#60;p&#62;2.2 The TextInput control uses the OS native input, so yes, the clipboard is supported.&#60;/p&#62;
&#60;p&#62;2.3 Same as 2.2. It's the OS native input control, so yes, you can select text.&#60;/p&#62;
&#60;p&#62;I should add that TextInput only supports one line of text at this time. Multiline text input is not supported in Feathers yet.&#60;/p&#62;
&#60;p&#62;I can confirm that Feathers has no chart controls at this time. I have no plans to implement these in the core framework. I simply do not have time to work on charts and the rest of Feathers together. I leave it to the community to create their own charts.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>ihomer on "Feathers UI for business application on mobile device and web/desktop mode"</title>
			<link>http://forum.starling-framework.org/topic/feathers-ui-for-business-application-on-mobile-device-and-webdesktop-mode#post-25519</link>
			<pubDate>Thu, 28 Feb 2013 10:31:53 +0000</pubDate>
			<dc:creator>ihomer</dc:creator>
			<guid isPermaLink="false">25519@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;I business application developer. I want create client for my server on Feathers framework. This is application can be use for business analytics, herewith i need use some controls like: TextBox (with label), Buttons, Chart, List of data (or DataGrid).&#60;br /&#62;
And i have questions:&#60;/p&#62;
&#60;p&#62;1. I tested framework, and i know about high cpu usage of this framework, mostly i tested on Windows PC (debug AIR build for desktop). I can i use this application on computer this low configuration, where has only cpu graphics emulation ?&#60;/p&#62;
&#60;p&#62;2. Question about user friendly use of this controls on desktop application. I say about for example:&#60;br /&#62;
2.1 can i find TabFocus Manager ?&#60;br /&#62;
2.2 can i use Windows clipboard on textbox ?&#60;br /&#62;
2.3 can i comfortably select text in textbox ?&#60;/p&#62;
&#60;p&#62;P.S.&#60;br /&#62;
I know the fact that i need create Chart control through draw on flash.sprte.graphics and convert to starling Texture.&#60;/p&#62;
&#60;p&#62;Sorry for my English, i speak Russian.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bengroot87 on "Multitouch not working on Windows 7 (hp touchsmart 520)"</title>
			<link>http://forum.starling-framework.org/topic/multitouch-not-working-on-windows-7-hp-touchsmart-520#post-22192</link>
			<pubDate>Thu, 24 Jan 2013 17:40:04 +0000</pubDate>
			<dc:creator>bengroot87</dc:creator>
			<guid isPermaLink="false">22192@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Small (I think important) note:&#60;/p&#62;
&#60;p&#62;Multitouch with Starling of this project works good on the Windows touch screen:&#60;br /&#62;
&#60;a href=&#34;http://www.roguish.com/PublicTransfer/TouchTests.zip&#34; rel=&#34;nofollow&#34;&#62;http://www.roguish.com/PublicTransfer/TouchTests.zip&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;It only stops working if I compile the project myself (tried against Starling 1.2 and 1.3).&#60;/p&#62;
&#60;p&#62;As I see the Starling version used in the above project is 0.9. &#60;/p&#62;
&#60;p&#62;I hope this helps a bit.&#60;/p&#62;
&#60;p&#62;This is the article:&#60;br /&#62;
&#60;a href=&#34;http://forum.starling-framework.org/topic/multitouch-mobile-problems&#34; rel=&#34;nofollow&#34;&#62;http://forum.starling-framework.org/topic/multitouch-mobile-problems&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bengroot87 on "Multitouch not working on Windows 7 (hp touchsmart 520)"</title>
			<link>http://forum.starling-framework.org/topic/multitouch-not-working-on-windows-7-hp-touchsmart-520#post-22189</link>
			<pubDate>Thu, 24 Jan 2013 17:30:59 +0000</pubDate>
			<dc:creator>bengroot87</dc:creator>
			<guid isPermaLink="false">22189@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Hi, I have the same issue with Windows 7 and a multitouch device. Is this issue already addressed in a later release of Starling? Regards
&#60;/p&#62;</description>
		</item>
		<item>
			<title>en_en_tan on "Is that possible to encrypt out assets when we developing desktop game with AIR?"</title>
			<link>http://forum.starling-framework.org/topic/is-that-possible-to-encrypt-out-assets-when-we-developing-desktop-game-with-air#post-19907</link>
			<pubDate>Mon, 07 Jan 2013 11:33:54 +0000</pubDate>
			<dc:creator>en_en_tan</dc:creator>
			<guid isPermaLink="false">19907@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;I'm now trying a method from &#60;a href=&#34;http://bruce-lab.blogspot.com/&#34; rel=&#34;nofollow&#34;&#62;http://bruce-lab.blogspot.com/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I will post back what I got soon after I try it out ASAP&#60;/p&#62;
&#60;p&#62;Cheers!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Rudianto Chai on "Is that possible to encrypt out assets when we developing desktop game with AIR?"</title>
			<link>http://forum.starling-framework.org/topic/is-that-possible-to-encrypt-out-assets-when-we-developing-desktop-game-with-air#post-19902</link>
			<pubDate>Mon, 07 Jan 2013 10:08:50 +0000</pubDate>
			<dc:creator>Rudianto Chai</dc:creator>
			<guid isPermaLink="false">19902@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;convert to bytearray, i think that will be extends loading time.&#60;/p&#62;
&#60;p&#62;i created class, to change all my assets extention, like .mp3 = .assetS, .jpg = .assetJ
&#60;/p&#62;</description>
		</item>
		<item>
			<title>en_en_tan on "Is that possible to encrypt out assets when we developing desktop game with AIR?"</title>
			<link>http://forum.starling-framework.org/topic/is-that-possible-to-encrypt-out-assets-when-we-developing-desktop-game-with-air#post-19897</link>
			<pubDate>Mon, 07 Jan 2013 08:35:02 +0000</pubDate>
			<dc:creator>en_en_tan</dc:creator>
			<guid isPermaLink="false">19897@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Hi guys, sry to bump this topick again but I kind of lost in this problem. I already try encrytion to my assets than decrypt it back with AS3 on runtime. Still no luck with it...&#60;/p&#62;
&#60;p&#62;Any advice will be appreciate. I just want to protect my assets ( image, sound, etc ) in Adobe Air application&#60;/p&#62;
&#60;p&#62;Cheers!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>truong.van.minh on "Is that possible to encrypt out assets when we developing desktop game with AIR?"</title>
			<link>http://forum.starling-framework.org/topic/is-that-possible-to-encrypt-out-assets-when-we-developing-desktop-game-with-air#post-18035</link>
			<pubDate>Wed, 12 Dec 2012 11:42:53 +0000</pubDate>
			<dc:creator>truong.van.minh</dc:creator>
			<guid isPermaLink="false">18035@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Yes, there is a another way for your case. First, you should convert your assets (bitmap) to binary data and then save binary data to file and then load binary data back at runtime&#60;br /&#62;
You can find out for more information here: &#60;a href=&#34;http://www.ghostwire.com/blog/archives/as3-serializing-bitmaps-storing-bitmapdata-as-raw-binarybytearray/&#34; rel=&#34;nofollow&#34;&#62;http://www.ghostwire.com/blog/archives/as3-serializing-bitmaps-storing-bitmapdata-as-raw-binarybytearray/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I never tried this way but I think it'll work
&#60;/p&#62;</description>
		</item>
		<item>
			<title>en_en_tan on "Is that possible to encrypt out assets when we developing desktop game with AIR?"</title>
			<link>http://forum.starling-framework.org/topic/is-that-possible-to-encrypt-out-assets-when-we-developing-desktop-game-with-air#post-18024</link>
			<pubDate>Wed, 12 Dec 2012 09:40:19 +0000</pubDate>
			<dc:creator>en_en_tan</dc:creator>
			<guid isPermaLink="false">18024@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Hi Mr. Truong&#60;/p&#62;
&#60;p&#62;Thanks for the answer, but in my current state it's kind of impossible for me to turn out the assets into SWF. We have use a LoaderMax to load directly into every assets URL and that's will describe our situation.&#60;/p&#62;
&#60;p&#62;Is there any other way?&#60;/p&#62;
&#60;p&#62;Regards
&#60;/p&#62;</description>
		</item>
		<item>
			<title>truong.van.minh on "Is that possible to encrypt out assets when we developing desktop game with AIR?"</title>
			<link>http://forum.starling-framework.org/topic/is-that-possible-to-encrypt-out-assets-when-we-developing-desktop-game-with-air#post-18016</link>
			<pubDate>Wed, 12 Dec 2012 07:24:30 +0000</pubDate>
			<dc:creator>truong.van.minh</dc:creator>
			<guid isPermaLink="false">18016@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Hi&#60;br /&#62;
You should pack all your assets to multiple swf files (or one swf file) then encrypt these swf files with a tool and load them at runtime,decrypt them using actionscript and add the decrypted SWF files to the display list.&#60;br /&#62;
You can find out more information here: &#60;a href=&#34;http://www.veryinteractivepeople.com/?p=525&#34; rel=&#34;nofollow&#34;&#62;http://www.veryinteractivepeople.com/?p=525&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>en_en_tan on "Is that possible to encrypt out assets when we developing desktop game with AIR?"</title>
			<link>http://forum.starling-framework.org/topic/is-that-possible-to-encrypt-out-assets-when-we-developing-desktop-game-with-air#post-17929</link>
			<pubDate>Tue, 11 Dec 2012 08:25:54 +0000</pubDate>
			<dc:creator>en_en_tan</dc:creator>
			<guid isPermaLink="false">17929@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;hi guys,&#60;/p&#62;
&#60;p&#62;I wonder if we can protect our assets + build a captive runtime bundle when we developing a desktop game with AIR 3.3 or AIR 3.3++?&#60;/p&#62;
&#60;p&#62;Right now I manage to create a Hidden Object game in mobile and works just fine but now I need to build the game into a desktop. My question is about assets such as images, sounds, and other couple things.&#60;/p&#62;
&#60;p&#62;Any help will be awesome, thanks before  &#38;lt;img src=&#38;quot;http://forum.starling-framework.org/my-plugins/bb-smilies/default/icon_biggrin.gif&#38;quot; title=&#38;quot;:D&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt; &#60;/p&#62;
&#60;p&#62;Regards
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Jeff on "AIR desktop live window resizing on Windows (compared to OS X)"</title>
			<link>http://forum.starling-framework.org/topic/air-desktop-live-window-resizing-on-windows-compared-to-os-x#post-16593</link>
			<pubDate>Wed, 21 Nov 2012 01:05:07 +0000</pubDate>
			<dc:creator>Jeff</dc:creator>
			<guid isPermaLink="false">16593@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Maybe I'm the only one that ever experienced this but to keep the topic updated...&#60;/p&#62;
&#60;p&#62;Just installed today's latest 3.5 build from labs (build 3.5.0.760) and the slowdown choppiness from live resizing desktop windows in 3.4 on Mac has now disappeared.  Latest 3.5 does smooth resizing on my desktop Mac windows.&#60;/p&#62;
&#60;p&#62;(quite confident the 3.5 update fixed things as I had seen the choppiness directly before this update using the same code and same latest Starling and Feathers sources as of today's date)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Artemix on "FeathersUI for Desktop/Web applications"</title>
			<link>http://forum.starling-framework.org/topic/feathersui-for-desktopweb-applications#post-14777</link>
			<pubDate>Fri, 26 Oct 2012 00:05:19 +0000</pubDate>
			<dc:creator>Artemix</dc:creator>
			<guid isPermaLink="false">14777@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;I always find some enjoyment when I have to program UI stuff, maybe because it's some sort of recess from other more complex areas.&#60;/p&#62;
&#60;p&#62;But it is a good approach to learn some basic (and not so basic) stuff in Starling/Stage3D. &#60;/p&#62;
&#60;p&#62;I encourage you to try and build some custom interface components.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Hyzhak on "FeathersUI for Desktop/Web applications"</title>
			<link>http://forum.starling-framework.org/topic/feathersui-for-desktopweb-applications#post-14773</link>
			<pubDate>Thu, 25 Oct 2012 23:31:06 +0000</pubDate>
			<dc:creator>Hyzhak</dc:creator>
			<guid isPermaLink="false">14773@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Yes, i see, this cool, i think i can use it. And if i will have developed rest of components earlier than you, i can push request to Feathers. If you don't mind.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Josh Tynjala on "FeathersUI for Desktop/Web applications"</title>
			<link>http://forum.starling-framework.org/topic/feathersui-for-desktopweb-applications#post-14766</link>
			<pubDate>Thu, 25 Oct 2012 22:49:38 +0000</pubDate>
			<dc:creator>Josh Tynjala</dc:creator>
			<guid isPermaLink="false">14766@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;PickerList has a pop up manager to display like a desktop-style drop down list. You can see it working in the AeonDesktopTheme.&#60;/p&#62;
&#60;p&#62;A tool bar is really just a container with a background. You could use ScrollContainer with a background skin and an appropriate layout. You can disable scrolling too.&#60;/p&#62;
&#60;p&#62;The others are not in near-term plans for Feathers. I would like to add them eventually, but I have other features with higher priority.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Hyzhak on "FeathersUI for Desktop/Web applications"</title>
			<link>http://forum.starling-framework.org/topic/feathersui-for-desktopweb-applications#post-14732</link>
			<pubDate>Thu, 25 Oct 2012 19:31:50 +0000</pubDate>
			<dc:creator>Hyzhak</dc:creator>
			<guid isPermaLink="false">14732@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;FeathersUI is great library for mobile applications!&#60;/p&#62;
&#60;p&#62;But now I have plans to build some complex enough web-application, that not mobile at all. And in FeathersUI I miss now many components. &#60;/p&#62;
&#60;p&#62;For example: ComboBox, DropDownList, TreeView, DividedBox, MenuBar, Toolbar and so on. &#60;/p&#62;
&#60;p&#62;Have developers any plans to create such desktop-like components for FeathersUI?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>winxalex on "Multitouch not working on Windows 7 (hp touchsmart 520)"</title>
			<link>http://forum.starling-framework.org/topic/multitouch-not-working-on-windows-7-hp-touchsmart-520#post-13677</link>
			<pubDate>Wed, 10 Oct 2012 15:57:43 +0000</pubDate>
			<dc:creator>winxalex</dc:creator>
			<guid isPermaLink="false">13677@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Hm,if I understood your question then answer is YES!.&#60;br /&#62;
By checking/unchecking touch checkbox, simulator put or remove overlay over you air app running.&#60;br /&#62;
&#60;a href=&#34;http://1.bp.blogspot.com/-nbRWnrto37o/T-OzewkF3mI/AAAAAAAAAJQ/YaFAVaS7tQ0/s320/up2.jpg&#34; rel=&#34;nofollow&#34;&#62;http://1.bp.blogspot.com/-nbRWnrto37o/T-OzewkF3mI/AAAAAAAAAJQ/YaFAVaS7tQ0/s320/up2.jpg&#60;/a&#62;&#60;br /&#62;
Overlay with alpha is used to simulate touchscreen. Removing the overlay return normal mouse eventing.&#60;br /&#62;
Thx
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Daniel on "Multitouch not working on Windows 7 (hp touchsmart 520)"</title>
			<link>http://forum.starling-framework.org/topic/multitouch-not-working-on-windows-7-hp-touchsmart-520#post-13456</link>
			<pubDate>Fri, 05 Oct 2012 15:46:48 +0000</pubDate>
			<dc:creator>Daniel</dc:creator>
			<guid isPermaLink="false">13456@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Hm, can this simulate a device with both touch screen and mouse?&#60;br /&#62;
In any case, thanks for pointing me at that!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>winxalex on "Multitouch not working on Windows 7 (hp touchsmart 520)"</title>
			<link>http://forum.starling-framework.org/topic/multitouch-not-working-on-windows-7-hp-touchsmart-520#post-12604</link>
			<pubDate>Tue, 25 Sep 2012 15:44:04 +0000</pubDate>
			<dc:creator>winxalex</dc:creator>
			<guid isPermaLink="false">12604@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Hi Daniel&#60;br /&#62;
You can use Flash Professional CS6 Third party's Simulator application.&#60;br /&#62;
&#60;a href=&#34;http://winxalex.blogspot.com/2012/06/gesture-accelerator-and-geolocation.html&#34; rel=&#34;nofollow&#34;&#62;http://winxalex.blogspot.com/2012/06/gesture-accelerator-and-geolocation.html&#60;/a&#62;&#60;br /&#62;
I hope it helps. Let me know.&#60;br /&#62;
Thx
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Jeff on "AIR desktop live window resizing on Windows (compared to OS X)"</title>
			<link>http://forum.starling-framework.org/topic/air-desktop-live-window-resizing-on-windows-compared-to-os-x#post-10730</link>
			<pubDate>Thu, 23 Aug 2012 18:19:52 +0000</pubDate>
			<dc:creator>Jeff</dc:creator>
			<guid isPermaLink="false">10730@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Well, at least one nice change with AIR 3.4 is that this ugly resizing of windows on Windows platform has gone away and is really nice and smooth (but apparently at the cost of now making Mac window resizing choppy, lol)  (its a conspiracy  &#38;lt;img src=&#38;quot;http://forum.starling-framework.org/my-plugins/bb-smilies/default/icon_wink.gif&#38;quot; title=&#38;quot;;)&#38;quot; class=&#38;quot;bb_smilies&#38;quot; /&#38;gt;  )
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Daniel on "Multitouch not working on Windows 7 (hp touchsmart 520)"</title>
			<link>http://forum.starling-framework.org/topic/multitouch-not-working-on-windows-7-hp-touchsmart-520#post-7806</link>
			<pubDate>Mon, 18 Jun 2012 11:26:52 +0000</pubDate>
			<dc:creator>Daniel</dc:creator>
			<guid isPermaLink="false">7806@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;That's a known issue with Starling's touch implementation. Here is more information about it:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://forum.starling-framework.org/topic/multitouch&#34; rel=&#34;nofollow&#34;&#62;http://forum.starling-framework.org/topic/multitouch&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;In a nutshell, you need to change the &#34;touchEventTypes&#34; property in the Starling class. The reason why I couldn't make a reliable fix on this is that I don't have a multitouch system to test it on (one that supports mouse AND multitouch). If anyone can tell me a cheap way to be able to test that, I could fix this rather quickly, I guess.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>DiaCo on "Multitouch not working on Windows 7 (hp touchsmart 520)"</title>
			<link>http://forum.starling-framework.org/topic/multitouch-not-working-on-windows-7-hp-touchsmart-520#post-7671</link>
			<pubDate>Thu, 14 Jun 2012 10:16:29 +0000</pubDate>
			<dc:creator>DiaCo</dc:creator>
			<guid isPermaLink="false">7671@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;i am trying to make a multitouch app on windows desktop and it's not working with starling. I tryed all the options that comes in my mind...&#60;/p&#62;
&#60;p&#62;Starling.multitouchEnabled = true;&#60;br /&#62;
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; (with or without that)&#60;br /&#62;
starling.simulateMultitouch = true; (or false)&#60;/p&#62;
&#60;p&#62;But still not working on desktop...&#60;/p&#62;
&#60;p&#62;Last week i made an air app running on a windows multitouch screen on windows 7. (without starling)I was able to use multitouch, i had to rewrite a class for that because the gestures are not working verry well on windows. If you strech, you can't rotate or move, if you rotate you can't scale or move... it's only one gesture a time. So with my class i was able to move, rotate and scale at the same time. So multitouch is working on windows 7.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Daniel on "AIR desktop live window resizing on Windows (compared to OS X)"</title>
			<link>http://forum.starling-framework.org/topic/air-desktop-live-window-resizing-on-windows-compared-to-os-x#post-6469</link>
			<pubDate>Fri, 18 May 2012 11:31:42 +0000</pubDate>
			<dc:creator>Daniel</dc:creator>
			<guid isPermaLink="false">6469@http://forum.starling-framework.org/</guid>
			<description>&#60;p&#62;Sorry, Jeff, I don't know anything about this, either! Unfortunately, I don't have any Windows device to test that ...
&#60;/p&#62;</description>
		</item>

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