Starling Forum » MacShrike » Profile
MacShrike (MacShrike)
- Member Since
- April 10, 2012 (1 year)
- Posts
- 192
- Location
- Amsterdam
- Interests
- starling
User Activity
Recent Replies
- Quadbatch creation and memory consumption - User last replied: 2 hours ago | No replies since
- QuadBatch and AddQuadBatch memory consumption question - User last replied: 6 days ago | No replies since
- SpriterMC - Starling extension for skeletal animations created in Spriter - User last replied: 1 month ago | No replies since
- Anyone using IsoHill? Comments, thoughts, opinions about it? - User last replied: 1 month ago | No replies since
- Image reusing/pooling in quadbatch - User last replied: 1 month ago | No replies since
- Tiled map loader - User last replied: 1 month ago | No replies since
- Dragon bones starling displaylist dump fail - User last replied: 1 month ago | No replies since
- Questions from a beginner 7 - Dynamic Enemy - User last replied: 1 month ago | No replies since
- waterfall effect - User last replied: 1 month ago | Most recent reply: 1 month ago
- Possible to animate texture in a QuadBatch object? - User last replied: 1 month ago | No replies since
- Flash builder 4.5 vs 4.7 - User last replied: 1 month ago | Most recent reply: 1 month ago
- dragon bones for starling! - User last replied: 1 month ago | Most recent reply: 1 month ago
- DragonBones - an Open Source 2D Skeleton Animation Solution - User last replied: 2 months ago | No replies since
- Spine 2D Skeletal Animation Ported to AS3 - User last replied: 2 months ago | Most recent reply: 1 month ago
- Any way to tell if its iOs or Android? - User last replied: 2 months ago | Most recent reply: 2 months ago
- DragonBones with TextureAtlas and contentScaleFactor support - User last replied: 2 months ago | Most recent reply: 1 week ago
- Movieclip settexture vs currentframe performance question - User last replied: 2 months ago | Most recent reply: 2 months ago
- Input needed: Touch issues - User last replied: 4 months ago | Most recent reply: 1 week ago
- MovieClip Animations - User last replied: 8 months ago | Most recent reply: 8 months ago
- How to deal with multiple Atlas in one game ? - User last replied: 8 months ago | Most recent reply: 8 months ago
- single 2d vertice - User last replied: 8 months ago | Most recent reply: 8 months ago
- changing hue thru colormatrixfilter - User last replied: 8 months ago | No replies since
- Starling demo apps - cant build in flex.. very embarrasing - User last replied: 8 months ago | No replies since
- Organize filters in starling website - User last replied: 8 months ago | No replies since
- Small new extension: ClippedSprite - User last replied: 8 months ago | Most recent reply: 4 months ago
- Hue on textures - User last replied: 9 months ago | No replies since
- unfilled wireframe Quads, Vertex lines - User last replied: 9 months ago | No replies since
- .ipa and .apk sizes just went skyhigh.. greenstock? - User last replied: 9 months ago | No replies since
- ios landscape versus android had X/Y swapped? - User last replied: 10 months ago | No replies since
- PDParticlesystem setting emitter angle - User last replied: 10 months ago | No replies since
Topics Started
- Quadbatch creation and memory consumption - Started: 2 hours ago | No replies.
- QuadBatch and AddQuadBatch memory consumption question - Started: 6 days ago | No replies.
- Image reusing/pooling in quadbatch - Started: 1 month ago | Most recent reply: 1 month ago
- Dragon bones starling displaylist dump fail - Started: 1 month ago | Most recent reply: 1 month ago
- Flash builder 4.5 vs 4.7 - Started: 1 month ago | Most recent reply: 1 month ago
- Movieclip settexture vs currentframe performance question - Started: 2 months ago | Most recent reply: 2 months ago
- touch event lag on startup. it goes away after swap in out - Started: 1 year ago | Most recent reply: 7 months ago
- Android AIR touch lag update? - Started: 11 months ago | Most recent reply: 7 months ago
- Context restore fails on fullscreen=true resize at startup. - Started: 11 months ago | Most recent reply: 7 months ago
- single 2d vertice - Started: 8 months ago | Most recent reply: 8 months ago
- changing hue thru colormatrixfilter - Started: 8 months ago | Most recent reply: 8 months ago
- Hue on textures - Started: 9 months ago | Most recent reply: 9 months ago
- unfilled wireframe Quads, Vertex lines - Started: 9 months ago | Most recent reply: 9 months ago
- .ipa and .apk sizes just went skyhigh.. greenstock? - Started: 9 months ago | Most recent reply: 9 months ago
- ios landscape versus android had X/Y swapped? - Started: 10 months ago | Most recent reply: 10 months ago
- PDParticlesystem setting emitter angle - Started: 10 months ago | Most recent reply: 10 months ago
- context3d errors after reinstall - Started: 11 months ago | Most recent reply: 11 months ago
- addQuadBatch works on PC but freezes on Android tablet. - Started: 11 months ago | Most recent reply: 11 months ago
- Q: The cost of scaling - Started: 11 months ago | Most recent reply: 11 months ago
- Sneaking vertex data into the quadbatches - Started: 1 year ago | Most recent reply: 11 months ago
- Noob Q about onaddedtostage/onadded - Started: 11 months ago | Most recent reply: 11 months ago
- TextureAtlas & internal textureswapping; when does that occur? - Started: 1 year ago | Most recent reply: 1 year ago
- particle system reuse wierd effect - Started: 1 year ago | Most recent reply: 1 year ago
- onAddedtoStage event seriously noob question - Started: 1 year ago | Most recent reply: 1 year ago
- general OOP queztion. static var declaration in private class function - Started: 1 year ago | Most recent reply: 1 year ago
- What happens on a swap out and in of an APP & can i simulate that? - Started: 1 year ago | Most recent reply: 1 year ago
- Speedtest update. Animating quadbatch 6100x6100 tilemap still running at 54 FPS - Started: 1 year ago | Most recent reply: 1 year ago
- Multitouch not working on my Samsung Tab p1000 - Started: 1 year ago | Most recent reply: 1 year ago
- Black border around textures in quadbatch with BlendMode.NONE/NORMAL - Started: 1 year ago | Most recent reply: 1 year ago
- "direct blit" for gpu? - Started: 1 year ago | Most recent reply: 1 year ago