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[sticky] Citrus Engine update thread! - 23 61 Aymeric 8 months
[sticky] [closed] Welcome to the Citrus Engine Sub-Forum 1 Aymeric 2 years
[SOLVED] Error #2025 The supplied DisplayObject must be a child of the caller. 12 blacksnowgames 19 hours
Memory Management - State Changes 3 dipu2111 2 days
Remove state with error "null object ref" (Nape) 5 ShockWave2048 3 days
[SOLVED] Question about Nape Collision Detection 3 blacksnowgames 5 days
Reloading Levels on iOS 9 wolfofpavlov 1 week
How to make a box2dPhysicsObject float? 4 srinivasan 1 week
Citrus Virtual Controllers 5 kyle1046 1 week
How to add texture to a box2d object in class that extends starling state? 7 Thomas 1 week
spritesheet 7 kyle1046 1 week
citrus engine source code 10 kyle1046 1 week
child if statment 3 kyle1046 1 week
Post processing effects in Citrus 5 Thomas 1 week
sound integration problem 4 Thomas 1 week
States set to null? 5 wolfofpavlov 2 weeks
Z-Order on Isometric View 8 IonSwitz 2 weeks
Bug in input system? (CE) 10 Jacowaco 2 weeks
[ Question ] - Regarding CE handle deactivated / activated ( #261 ) 7 @SnkyGames 3 weeks
[ Solved ] - Set Viewport / ViewportMode ( externally ) 2 Thomas 3 weeks
[ Solved ] - Get bounds of starlingArt NOT including children ( view / art ) 6 @SnkyGames 3 weeks
Yeah Sprite3D works straight of the box with CE. 3 JaimeDominguez 4 weeks
Memory "leak" 3 Thomas 4 weeks
Restart Level with sensor 3 wolfofpavlov 1 month
AI Behavior Test 3 henke37 1 month
Questions about Pooling System 3 blacksnowgames 1 month
Flash Pro Components 7 wolfofpavlov 1 month
Stop _ce.sound.tweenVolume() 5 Jacowaco 1 month
Citrus Engine + Nape 3 blacksnowgames 1 month
Problem - level editing with Flash Pro and ObjectMaker2D 5 Eugeniy 1 month
Accelerometer snippet ? 9 mikale 1 month
Parallax issue 1 mikale 1 month