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[sticky] Citrus Engine update thread! - 23 61 Aymeric 2 months
[sticky] [closed] Welcome to the Citrus Engine Sub-Forum 1 Aymeric 2 years
How to show a enter.png when colliding with Sensor 1 haitam1 4 hours
Tiled level 7 Thomas 1 day
Which new kit of objects would you like? - 23 65 DrSchizo 2 days
[ Solved ] - CE & Nape: how to remove & dispose, Shapes / Joints 4 @SnkyGames 2 days
Call to a possibly undefined method isDown 3 Thomas 4 days
Where the keys are assigned in box2Dstarling example 8 Thomas 4 days
FallpyBird : call a function from Main.as in FlappyBirdGameState 2 @SnkyGames 4 days
Where can I find a hero class 2 Thomas 5 days
NapePhysicObject doesn't exist anymore? 9 zebrito.com 6 days
Blurred textures even on Citrus multi-resolution development [SOLVED] 1 alexfilos 6 days
How to add enemy in the example ? 8 Thomas 6 days
flappy bird exemple in full screen on device 8 modegames 6 days
Switching between normal States in a StarlingCitrusEngine Error 17 AMAmedia 1 week
Examples 7 Thomas 1 week
Disable jump on enemy to kill 3 haitam1 1 week
Increasing the height of the level 3 steph4 1 week
How to count coin variable? 5 haitam1 1 week
CE & Box2D: scale the size of a shape / fixture? 7 Thomas 1 week
New at CE - Questions about DisplayList 3 blacksnowgames 2 weeks
camera problem 16 ami 2 weeks
restart level problem 12 dh 2 weeks
Implementing Bridge In StarlingCitrusEngine 1 iceherosubzero 2 weeks
State Transition error 9 Jacowaco 2 weeks
Stroke.strokeCollideTest return unexpected result WHEN using Citrus Camera 2 Thomas 2 weeks
Make Hero Run Continously in Citrus Engine 2 Thomas 2 weeks
GamePad - Keyboard Controller isDoing() Equivalent 2 Thomas 2 weeks
Memory usage in state goes up after a while 3 ami 3 weeks
Framerate independent motion in Citrus Engine? 19 2dpark 3 weeks
Error - cannot convert starling.text::TextField to starling.display.Sprite 3 Thomas 3 weeks
Endless runner with XML modules - camera and layer order 4 Nicovalca 3 weeks